![]() When facing the Sadistic Choice of who to sacrifice for the final fight against the Heart of Darkness, the Leper stands resolute and asks the player to choose him to save the rest of the adventurers.There is definitely some higher power blessing your mission to cleanse the Estate. Similarly, missions to purify altars will result in the Hamlet and your heroes being blessed by divine beings, making the next mission that much easier.With what the Crusader and Vestal are capable of, it's nice to know that in this den of suffering, with brutal pagan gods and at least two monstrosities going around, that there are powers that look out for humanity instead of wanting to destroy it. ![]() Even if the rest of the world treats him as an outcast, it's clear there's still someone (possibly even the same "Light" who looks after the Crusader, the Vestal, the Leper, and the Flagellant, who all scorn him for being an unholy monstrosity) looking out for him. The Abomination's Absolution skill, represented by a ray of light falling straight on him, both heals and reduces stress.If Fearful, the Man-At-Arms will plead with the enemy to spare the rest of the heroes.Of course, this could eventually devolve into a Tear Jerker moment if the mission goes south immediately afterwards- which is a definite possibility since many camps end in surprise attacks. Seeing them huddled around the fire and trying to bolster morale/heal each other for the coming battle is strangely touching, and if none of them are doing poorly or overly stressed, their dialogue is filled with hope that their quest will be successful or gratefulness that they have such stalwart companions at their side. Camping can be this depending on how well your party is doing. ![]()
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